Showing posts with label Magic Duels. Show all posts
Showing posts with label Magic Duels. Show all posts

Wednesday, August 19, 2015

#Blaugust Day 19: Scattered

We've reached that point in Blaugust where it starts to get difficult. The stored up ideas have been used and we're dependent on new ones for our posts. Tamrielo may be able to come up with a couple hundred ideas in an hour, but my mind is not so fecund. Or maybe I just self-censor too much, I know that's a problem. As much as I say that this blog is for me, I'm always aware that I have an audience and that anything I post could theoretically be viewed by anyone and everyone in the world.

Damn you brain!

Last night was a pretty light one gaming-wise. I played a little Magic Duels, long enough to knock out the daily quests I had active. One was to win 2 duels with either a blue/green or a blue/red deck, so I tried out an artifact deck based on Kodra's recently talking about how awesome they were. I won both duels, but the deck never seemed to really click. The idea is supposed to be lots of cards that spawn artifacts (mostly 1/1 flying thopters) and benefit from artifacts being in play along with cards that buff artifact creatures. Despite something like a dozen or more cards in the deck that create the thopter tokens, I never put out a single token in either game. Just bad luck of the draw, I guess.

Three in the deck and I never drew one

Apart from that, I logged into Marvel Heroes for a bit and finished up getting Thing to level 60. With that done, I looked through my stable of characters to pick the next to run up. One problem I've found with the story rebalance is that any character that completed the story on normal prior to the rebalance still has all the story quests completed post rebalance. That means I've got a few characters such as Squirrel Girl and Storm who are between level 20 and 40 that I can't use the story to level. I'll just have to go with the old legendary quest / Midtown leveling method for them I guess. It works, but it gets tiresome fast.

I ended up pulling out Deadpool, who I got as my free hero for the anniversary celebration. He's supposed to be a lot of fun to play, and his synergy bonuses are +10% each to rare item find and special item find which are useful for pretty much any character, particularly the level 60s that I'm hunting end-game gear with. I ran him through the first chapter and liked him reasonably well. I'm playing him mostly shooty so far, with AoE bombs to deal with packs of minions. They did a good job with the humor and fourth-wall breaking of his voiced lines; hopefully they won't wear thin as the game goes on.

Seriously considering picking up this costume

Finally I went offline and read for a while. I'm about a third of the way through Choke and it's as disturbing and hilarious as I expected from Palahniuk. I imagine most of my readers have seen the movie version of Fight Club (if you haven't, you really should), but a lot of you probably haven't read the book. It's well worth your time even if you've seen the movie. In fact I'd say it's even more worth it if you've seen the movie, as the differences between the two make a fascinating study in how you go about adapting a story to a new medium in a way that takes advantage of that medium.

Friday, August 14, 2015

#Blaugust Day 14: Of Vaults and Cards and Other Things

Kinda late with the blog post today. Normally I try to write them the night before and schedule to post the next morning, but a combination of gaming later than I really should have and lack of any clear notion of what to write about meant I had nothing written when I went to bed. Just means I'm writing at lunch.

Fallout Shelter finally came out for Android yesterday, so I downloaded it to see what people were going on about a month ago. It's pretty enjoyable so far, though I'm obviously still in the very early game which is often the best part in these sorts of things. We'll see if it holds up further in once leveling and finding new things slows down. I did get lucky and pull a unique dweller and a legendary weapon from my first and second lunchboxes, so I've had him out exploring the wasteland and bringing back more stuff. So far raider attacks haven't been much trouble to deal with thanks to the early infusion of armor and weapons. I did have a scare for a little where my water production fell off and my overall happiness started to tank; I managed to reassign some people and make it through though and then prioritized expanding water production once I had the caps.

My litle Vault, ticking along
Over in Marvel Heroes, I finished leveling Magneto to 60 last week and started running Thing up through the story to take advantage of an xp bonus for the Fantastic Four that was in over the weekend. I've been enjoying the Thing's gameplay more than I expected. I tend to prefer dodgy ranged characters and he's very much an in-the-thick of the action brick. His secondary resource builds when he deals or receives damage so you want to leap into the middle of a bunch of guys and start whaling away. I finished up Chapter 4 yesterday with him and have reached level 34, so again, no problem leveling in the story.

Dear Gazillion, I will pay cash money for this costume
Finally, I played a fair amount of Magic Duels last night trying to clear out a couple of quests. You can have up to 3 simultaneously and it seems you get one new one each day. I had a full load, so I wanted to get at least one completed so as not to wasted today's. One quest was to put 20 counters on creatures over the course of any number of games, and the other two were both Archetype quests, which ask you to win 4 duels with particular deck types. It's important to note that you have to make a deck using the Deck Builder for it count for those quests. I know Kodra, who's up on the current cards and meta, hates the deck builder but for me it's helpful to give me an idea of what sorts of decks are viable these days.

I ended up putting together a red/black deck built around creature sacrifices, ideally creatures stolen from my opponent, that was a lot of fun when it worked. I feel like it needs some fine tuning, as it could be brutal when things went my way, but I had a couple terrible defeats as well when the cards weren't with me. For another quest I made a blue/white air superiority deck that worked remarkably well in the duels I used it in. There the point was to overwhelm my opponent with flying creatures while handling his creatures via special abilities to tap or destroy them and a few hefty blockers.

Tomorrow I should have the first of what I hope will be many book reviews going up, and I also have an idea for another ongoing series that I plan to start up Sunday. I just have to actually get the posts written. Come back tomorrow and see if I succeed!

Thursday, August 6, 2015

#Blaugust Day 6: Magic Duels: Tromple Not Included

I've been somewhat interested in the new free-to-play online Magic: The Gathering game, Magic Duels, since I heard that a) it had come out and b) it wasn't blatantly horrible or absurdly monetized. Wizards of the Coast hasn't had the best track record with online versions of Magic, or really with anything online ever.  Still waiting on those digital tools for D&D 5th Edition guys!

I decided to check it out a couple weeks ago when I first heard it was out, but discovered it wasn't out on PC, just iOS. I am not one of the chosen of the Cult of Jobs, so I moved on and kept an ear out for the PC release. Last week I learned that it had been released on Steam.  I ended up downloading it while we were recording the most recent Aggrochat, and opened it up Sunday. Sadly, horrible connection issues meant it kept crashing in the middle of games or losing connection entirely. Since playing offline would mean not earning any currency for my games, I gave it a miss and played Marvel Heroes instead.

Yesterday, I decided to try again. Apparently the connection issues have been even worse the past few days with servers being entirely down for large swaths of time. By the evening however, things were working smoothly and I was able to play through the first bit of story and get access to my initial cards for duels.

Once the connection issues were out of the way, the game worked very well. Menu items are highlighted to direct you to where you should go next to learn your way around, and the first story campaign introduces the basic concepts, spell types, and abilities as you go along. I had seen someone claim (I don't recall where now) that the concept of the stack wasn't included in this game, and that there were no instants.  I'm happy to report that that is not the case; I have to assume that they just didn't play far enough in for instants to be introduced. Most of the decks I tried out in AI duels were green / something and the pleasure of turning a 2/1 weenie into a 7/6 trampler is alive and well.

Admittedly, I was gilding the lily a bit when I did it
Currency seems fairly reasonable to earn; it takes 150 coins to buy a 6 card booster, and you get 5, 10, or 15 from an AI duel depending on difficulty level or 20 from a player duel. There are also quests given each day; each of yesterday's involved winning 2 or 4 duels with particular deck colors and was worth 40 coins. Sadly you don't earn any coins from playing friends, but win-trading is a thing, so I'm not surprised.

In the end, I was impressed.  Magic Duels is a solid online version of Magic (assuming the servers don't fall over again) that you can play for free.  If you decide to check it out, feel free to friend me on Steam so we can duel!